Ten Years

January 2017 marks the tenth anniversary of being an independent developer. It all started in August 2006, when I got laid off by my employer and found another job that turned out to be very bad for me. So bad that I thought I would end up with a nervous breakdown so I had to do something […]

Back to the Mac

Brent Simmons, UXKit Again I have no illusions that I can talk any iOS developers into Mac development. I will say that it’s fun, though, for a bunch of reasons. Your apps run on the same machine as your development environment. You have the freedom to distribute outside the app store. You have a chance to write […]

Price Trolls

$4.99. This is the price you’ll have to pay for Pixelmator, a desktop-class photo editor. I don’t know if the ridiculously low price was set at Apple’s request (a $19.99 price tag at the end of a Keynote demo would have much less impact) but if this trend continues it may hurt the App Store on […]

Unavoidable

Jared Sinclair: I conclude from all this that anyone who wants to make a satisfying living as an independent app developer should seriously consider only building apps based on sustainable revenue models. I suspect this means through consumable in-app purchases, like those in Candy Crush Saga or Clash of Clans, or through recurring subscription charges, […]