This week marked the 10 year anniversary of the original iPhone SDK. Craig Hockenberry wrote a great blog post about it and since I wasn’t part of those pioneers that figured out how to make apps without an official SDK, I’ll let him tell the tale. It’s a great read. However, I can tell you […]
Category archives: Business
Ten Years
January 2017 marks the tenth anniversary of being an independent developer. It all started in August 2006, when I got laid off by my employer and found another job that turned out to be very bad for me. So bad that I thought I would end up with a nervous breakdown so I had to do something […]
How to be a successful indie developer*
* Not a guarantee There has been a lot of words written lately about how hard it is to make a decent living as an independent software developer. While I agree that it has become harder every year to stay on top of things and keep making it in a crowded space, it is possible […]
Back to the Mac
Brent Simmons, UXKit Again I have no illusions that I can talk any iOS developers into Mac development. I will say that it’s fun, though, for a bunch of reasons. Your apps run on the same machine as your development environment. You have the freedom to distribute outside the app store. You have a chance to write […]
Unavoidable
Jared Sinclair: I conclude from all this that anyone who wants to make a satisfying living as an independent app developer should seriously consider only building apps based on sustainable revenue models. I suspect this means through consumable in-app purchases, like those in Candy Crush Saga or Clash of Clans, or through recurring subscription charges, […]
The Indie Life
Yesterday, I’ve tweeted this regarding Kevin Hoctor leaving NoThirst Software for a new position at Apple: Let it be clear to everyone, I wish Kevin all the best and I am convinced that his experience will be greatly beneficial for all the Mail and Notes users. And let’s face it, 99% of us dreamed at some point […]