{"id":75,"date":"2015-02-07T00:09:56","date_gmt":"2015-02-07T04:09:56","guid":{"rendered":"http:\/\/lucvandal.com\/?p=75"},"modified":"2015-02-07T00:09:56","modified_gmt":"2015-02-07T04:09:56","slug":"back-to-the-mac","status":"publish","type":"post","link":"https:\/\/lucvandal.com\/index.php\/2015\/02\/07\/back-to-the-mac\/","title":{"rendered":"Back to the Mac"},"content":{"rendered":"<p><a title=\"UXKit Again\" href=\"http:\/\/inessential.com\/2015\/02\/06\/uxkit_again\">Brent Simmons,\u00a0UXKit Again<\/a><\/p>\n<blockquote><p>I have no illusions that I can talk any iOS developers into Mac development. I will say that it\u2019s\u00a0<em>fun<\/em>, though, for a bunch of reasons. Your apps run on the same machine as your development environment. You have the freedom to distribute outside the app store. You have a chance to write something that all your peers \u2014 many of whom are also programmers \u2014 will run all day long on\u00a0<em>their<\/em>\u00a0Macs. (And you have a decent chance of\u00a0<a href=\"http:\/\/www.panic.com\/blog\/the-2014-panic-report\/\">making better money<\/a>. Mac users tend to be loyal and supportive and awesome.)<\/p><\/blockquote>\n<p>I&#8217;m not kidding myself, Edovia wouldn&#8217;t exist if it wasn&#8217;t for Apple and its respective App Stores. However, I&#8217;ve had this urge lately to try to make it on my own, without Apple&#8217;s help. Of course, there&#8217;s no way out of the App Store for iOS apps but you can still hold the reins of your destiny on the Mac side.<\/p>\n<p>Just a few weeks ago, Screens for Mac made more than 90% of its revenues on the Mac App Store. My goal is to increase the percentage of copies sold directly drastically by the year&#8217;s end.<\/p>\n<p>It&#8217;s not only about the money. Of course, having FastSpring taking roughly 9% off every sale compared to the hefty 30% taken by Apple on each sale is nothing to sneeze at.<\/p>\n<p>For me, the real gain is to be able to push bug fix releases in the matter of minutes, not days, and taking care of my users in a much less frustrating way. Direct customers also tend to be less of a pain compared to App Store customers and easier to work with.<\/p>\n<p>As for UXKit, I don&#8217;t understand all the fuss. Yes, AppKit is sometimes frustrating compared to UIKit but seriously, just learn the damn thing.<\/p>\n<p>I don&#8217;t know why but for me, shipping a Mac app has always been something special over an iOS app.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Brent Simmons,\u00a0UXKit Again I have no illusions that I can talk any iOS developers into Mac development. I will say that it\u2019s\u00a0fun, though, for a bunch of reasons. Your apps run on the same machine as your development environment. You have the freedom to distribute outside the app store. You have a chance to write [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[2,3,5],"tags":[],"_links":{"self":[{"href":"https:\/\/lucvandal.com\/index.php\/wp-json\/wp\/v2\/posts\/75"}],"collection":[{"href":"https:\/\/lucvandal.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lucvandal.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lucvandal.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/lucvandal.com\/index.php\/wp-json\/wp\/v2\/comments?post=75"}],"version-history":[{"count":0,"href":"https:\/\/lucvandal.com\/index.php\/wp-json\/wp\/v2\/posts\/75\/revisions"}],"wp:attachment":[{"href":"https:\/\/lucvandal.com\/index.php\/wp-json\/wp\/v2\/media?parent=75"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lucvandal.com\/index.php\/wp-json\/wp\/v2\/categories?post=75"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lucvandal.com\/index.php\/wp-json\/wp\/v2\/tags?post=75"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}